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Featured Credits

I worked as a contract sound designer for Poor Locke's debut game, Crimson Capes. 

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My work consisted of designing all creature and monster sound effects, as well as the sound effects for combat and general enemies.

Crimson Capes

Poor Locke

Sound Design

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Cozy Chessu

All In Tactics

Audio Implementation

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I worked as a technical sound designer for All In Tactics on their upcoming game, Cozy Chessu

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My work consisted of implementing sound using Unreal Engine 5 and its native audio system, MetaSounds. All implementation was made in-engine with UE5 Blueprints.  I also co-developed an interactive and responsive music and ambience system.

I worked as lead sound designer and technical sound designer for The Unrealtor.

 

I was involved in all stages of production, first in the pre-production stage, ideating and coming up with the audio aesthetic of the game along with the director, which culminated in the Audio Vision document.

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During the production stage, I managed a small team of sound designers and organised the audio pipeline, while also designing sound effects for the game. Moreover, I implemented all SFX and music using FMOD and C# scripting inside the Unity engine. Finally, I mixed and mastered the game before its initial release.

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Sound Design & Audio Implementation

The Unrealtor

Homestyle Interactive

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I worked as lead sound designer and technical sound designer for Unchained: Tale of Enra.

 

I first worked on the pre-production stage, developing the audio aesthetic and Audio Vision document along with the art team and the game director.

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During the production stage, I organised the audio pipeline while also designing sound effects for the game. In addition, I implemented all SFX and music using FMOD and C# scripting inside the Unity engine. I also mixed and mastered the first release of the game

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Currently, I am working in the post-production pipeline. As the game is developed further and content gets added, I continue to implement and design new sound effects, along with testing and fixing existing audio bugs.

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Unchained: Tale of Enra

Sound Design & Audio Implementation

Box Garden Games

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I am currently interning with Serious Point Games as a technical sound designer. ​

 

My roles involve audio implementation using Audiokinetic's Wwise and Unity 6 C# scripting, developing the audio spatialisation system of the game. Additionally, I am making proprietary plugins with JUCE for the company to use in the game. These plugins also aid me in my work with the audio spatialisation aspect of the job.

The Ski Lodge Murder

Serious Point Games

Audio Implementation

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More Games!

Smaller projects and game jams

Sound Design, Implementation, and Music

Here is a collection of other small projects I've worked on. Some are student projects, some are game jams, and some are my friends and I making games and having fun. I like to include them because they mean a lot to me.

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My credits include sound design, music, and even audio implementation. 

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